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  • Fun Inc Why Games Are The 21st Centurys Most Serious Business

Fun Inc Why Games Are The 21st Centurys Most Serious Business

by  Tom Chatfield,
ISBN: 9780753519455
Book Name:Fun Inc Why Games Are The 21st Centurys Most Serious Business
Author:Tom Chatfield,
Publisher:Virgin Books/Penguin Random House Group
Edition:Repri
Language:English
Binding:Paper Back
Publish Year:2011
Total Pages:272
Availablity: Only 1 Left in Stock
NPR 905.00

BOOK SUMMARY

Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.'

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